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3D & CGI
Modeling, rendering, simulation, and pipelines for motion and product visuals.
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Latest in 3D & CGI
3 steps to fix an unnatural joint rotation in your 3D model
23+ min ago (435+ words) Explore projects, trends and inspiring design work. Discover design software, tools and creative resources. Start exploring exclusive deals, expert advice and more. Art Inspiration Every Month Packed with digital art tutorials, inspiration and expert advice from ImagineFX. It’s simple to…...
Artist Constructs Over 10,000 Abstract 3D Models into Futuristic Digital Landscapes
1+ week, 6+ day ago (214+ words) The striking visuals begin with a massive architectural form, seamlessly combining sharp geometric elements. Stacked platforms, intricate frameworks, and corridors come together in a complex dance of industrial elegance. Accents of red and cyan offset the monochrome tones, adding a…...
Meshy AI 3D Review 2026: 76,034 Triangles for a Sculptural Lamp
1+ day, 14+ hour ago (1849+ words) Disclosure: this is an independent hands-on test. Both tools were run on ordinary customer accounts; neither company supplied review access or saw this piece before publication. I needed one hero lamp for a living-room render. A sculptural ceramic thing with…...
Fright Night Production – Week 4: Rough Animatic and Animating by Hand on Digital
1+ day, 15+ hour ago (126+ words) Typed by Eoghan Bonner Rough animation in the process… As per the instructions of the brief, the planned runtime for my animation will be ten seconds long. I then asked my AI assistant to give me some suggestions and ideas…...
Shapezo vs. Halfmaps for Architectural Site Modeling: A Context-to-Design Workflow
1+ day, 21+ hour ago (311+ words) Shapezo and Halfmaps sit at different points in an early site workflow. Halfmaps helps establish geographic context quickly. Shapezo helps test the architectural and landscape response inside that context. Treating them as competing replacements hides the more useful question: which…...
Shapezo vs. Tripo3D for Architectural Site Design: A Context-to-Asset Workflow
1+ day, 21+ hour ago (403+ words) Before modeling, classify the problem. If the team is deciding where an entrance should face, how a building should meet a street, or whether a courtyard connects to a larger landscape system, the uncertainty is contextual. If the team needs…...
Character in Different Art Styles: Anime, 3D, and Pixel Art
2+ day, 15+ hour ago (694+ words) Run the art style challenge on your own character: a 3D toy, an anime key visual, and a pixel sprite, all generated from one hero image in Recraft Studio. Artists call it the art style challenge: draw the same character in…...
Character Concept Art: How to Design an Original Character
2+ day, 15+ hour ago (1278+ words) Sweep one premise through 12 genres, six character types, and 12 styles with Recraft V4.1 Flash, then narrow it down to one tested design and a hero image. Most character designs fail before the first good image. Someone settles on the first idea…...
I Turned Card Art Into a Full Color 3D Relief
2+ day, 11+ hour ago (1005+ words) The hard part was deciding what should come forward. The first version looked as if the whole card had been left in the sun and started to blister. Every bright patch bulged toward me. The moon came forward. The white…...
Solo Dev on Making a Hand-Painted Hard Sci-Fi Adventure in Godot
1+ mon, 1+ week ago (1341+ words) Nikita Nplus1 discussed Mayak, a hand-drawn sci-fi adventure game, covering its gameplay, the creative process behind its art style, and his approach to self-marketing. I could draw a little too. I went to art school as a kid. But I had…...