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DLSS (NVIDIA)
Super‑resolution, frame gen, and game support matrices for DLSS.
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New version of the native port Bloodborne v1.09 for Windows received DLSS 4.5 and FSR 4
21+ hour, 48+ min ago (312+ words) A fresh update for the Bloodborne fan port Windows Added support for NVIDIA DLSS and AMD FSR 4 upscalers, unlocked the frame rate to 120 FPS, and implemented shadNet networking features. Fan project bbport for the operating system Windows has received a…...
NVIDIA DLSS 5 via DOSBox radically changed the look of 1985's Super Mario Bros.
1+ day, 7+ hour ago (225+ words) The 1985 classic Super Mario Bros. was benchmarked with NVIDIA DLSS 5, showing how four neural network rendering modes alter pixel graphics to the point of making objects disappear. The original Super Mario Bros platformer, released by Nintendo in 1985, was benchmarked using…...
The new version of OptiScaler doubled FPS from 40 to 80 on the RTX 4070 with DLSS 5.
1+ day, 11+ hour ago (401+ words) An enthusiast has released OptiScaler 1.2, a modification for optimizing DLSS 5 Neural Rendering, which reduces the neural network's computational load and doubles the frame rate in supported games....
NVIDIA DLSS 5 could see up to a 60% performance boost when natively integrated into game engines.
1+ day, 12+ hour ago (258+ words) Native integration of NVIDIA DLSS 5 into game engines can theoretically improve performance by 40-60%, reduce video memory usage, and lower power consumption. GPU. NVIDIA DLSS 5 technology with 3D-Guided Neural Rendering algorithms is currently integrated into video games as an external add-on…...
DLSS Preset K improves FPS and quality of Gears of War E Day better than the standard M and L
1+ day, 17+ hour ago (297+ words) When using NVIDIA DLSS in Gears of War: E-Day, noticeable issues with the quality of ray tracing effects were detected. Particularly pronounced... When using NVIDIA DLSS in Gears of War: E-Day, noticeable issues with the quality of ray tracing effects…...
1995's Heroes of Might and Magic puts DLSS 5 to the test.
1+ day, 22+ hour ago (210+ words) GameGPU The original turn-based strategy game Heroes of Might and Magic: A Strategic Quest, released in 1995 for MS-DOS, was benchmarked using NVIDIA DLSS 5 neural network rendering technology The game ran in the DOSBox emulator without any fan ports or source…...
DLSS 5 failed to properly handle destruction in 2004's FlatOut.
2+ day, 8+ hour ago (237+ words) The original 2004 FlatOut was benchmarked with NVIDIA DLSS 5, comparing four neural network rendering modes that alter graphics, lighting, and destruction detail in different ways. The original 2004 racing game FlatOut was benchmarked using DLSS 5.0 neural network rendering technology The classic game…...
AMD plans to bring FSR 4 to handheld gaming PCs by the end of 2026
2+ day, 21+ hour ago (434+ words) AMD plans to expand its FidelityFX Super Resolution 4 (FSR 4) gaming technology to handheld consoles and gaming laptops before the end of 2026. The announcement offers hope for better graphics performance on portable gaming PCs, but it remains unclear whether existing devices…...
AMD FSR 4 is expanding beyond GPUs to laptops, APUs, handhelds by late 2026
2+ day, 22+ hour ago (189+ words) If successful, the new upscaler could benefit a broad range of AMD-powered devices. Gaming handhelds such as the ASUS ROG Xbox Ally and potentially Valve's Steam Deck could gain improved image quality without sacrificing as much performance. Laptops powered by…...
Duke Nukem 3D (1996) for MS-DOS was benchmarked in four DLSS 5.0 modes.
2+ day, 23+ hour ago (169+ words) Enthusiasts have benchmarked four modes of DLSS 5 neural network rendering technology in the original version of Duke Nukem 3D. The original MS-DOS-era Duke Nukem 3D, with its classic software rendering, was benchmarked using DLSS 5.0 neural network rendering technology The game ran without…...