C & C++

Systems, embedded, toolchains, and modern C/C++ evolution.

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dev.to > bar_dror_a3d32cb94b1 > pointers-and-memory-in-c-and-c-without-the-fear-5442

Pointers and Memory in C and C++, Without the Fear

1+ hour, 22+ min ago   (1346+ words) Originally published on Code Beneath. In Java, you think in references. In Go, the language decides whether a value lives on the stack or heap, and you rarely care. In C++, you decide, and you see the consequences immediately. Let…...


militaryaerospace.com > home > product > 55/41/0950 > tasking-integrates-software-tracing-with-safertos-for-embedded-timing-analysis

TASKING integrates software tracing with SafeRTOS for embedded timing analysis

1+ hour, 48+ min ago   (212+ words) Military Aerospace TASKING integrates software tracing with SafeRTOS for embedded timing analysis MUNICH - TASKING has integrated its Software Trace (SWAT) tool with SafeRTOS, a real-time operating system from WITTENSTEIN high integrity systems, to provide operating-system-aware timing analysis for embedded systems…...


dev.to > datacpp_8185 > a-property-counterexample-is-not-a-flake-you-can-freeze-2oo3

A Property Counterexample Is Not a Flake You Can Freeze

2+ hour, 35+ min ago   (1265+ words) A flake freeze is an exemption record, not a passing result. An agent patch may carry one only when three conditions hold at once: the skipped assertion has a named nondeterminism class, the property lane is green on a pinned…...


docs.rapids.ai > api > libucxx > nightly > classucxx_1_1requesttagmultibuilder-members

libucxx: Member List

9+ hour, 59+ min ago   (18+ words) NVIDIA This is the complete list of members for ucxx::RequestTagMultiBuilder, including all inherited members....


dev.to > datacpp_8185 > class-the-shrunk-witness-before-a-property-failure-can-be-frozen-30hc

Class the Shrunk Witness Before a Property Failure Can Be Frozen

9+ hour, 27+ min ago   (1384+ words) A property failure is not a flake freeze. It becomes eligible for a freeze only after the input is shrunk, retained, replayed on a pinned fixture, and classed as unstable rather than consistently wrong. A witness that fails on every…...


dev.to > appjs_3979 > pin-the-fixture-not-the-vendor-a-take-home-for-swap-safe-eval-runners-5e0c

Pin the Fixture, Not the Vendor: A Take-Home for Swap-Safe Eval Runners

10+ hour, 19+ min ago   (662+ words) The prompt should stay on one page and should name files rather than a preferred brand. Candidates receive the six constraints below, together with a written note that any live call stays optional. A missing key must skip the network…...


knowledgegate.ai > blog > c-abstract-classes-and-interfaces-define-usable-contracts

C++ Abstract Classes and Interfaces: Build a Usable Storage Contract

22+ hour, 34+ min ago   (798+ words) Build a C++17 ScoreStore interface, swap vector and hash-backed implementations behind it, and verify both with the same runnable contract test. Exam prep & CS education C++ has no interface keyword. A class is abstract when it has at least one…...


dev.to > robinzzz > canary-fixture-binding-with-identity-failure-classes-and-a-halt-gate-2g64

Canary Fixture Binding With Identity Failure Classes and a Halt Gate

12+ hour, 6+ min ago   (1202+ words) Last Tuesday I replayed an agent evaluation that was supposed to remain inside one synthetic lab scope. The third tool call departed carrying a hostname that I had never written into the fixture contract. The planner had already consumed a…...


dev.to > haoli > agent-guard-07-the-legit-test-change-escape-hatch-40e0

agent-guard 0.7: the legit-test-change escape hatch

16+ hour, 21+ min ago   (210+ words) You asked, I built it. In the comments on the last agent-guard post, Coldboot asked the uncomfortable question: "how does the guard know a test change is legitimate?" Updating a snapshot, fixing a flaky timing test, adding a fixture — the…...


hackernoon.com > designing-deterministic-value-resolution-for-competing-gameplay-systems-in-unreal-engine

Designing Deterministic Value Resolution for Competing Gameplay Systems in Unreal Engine

16+ hour, 34+ min ago   (1098+ words) This origin shaped VRS's scope: its subject is not a particular effect, such as a buff, but the interaction between systems that influence the same gameplay value. Consider a character whose movement speed depends on equipment, terrain, and scripted restrictions....